Thursday, 21 October 2010

Making The Skin

My head is a bit bald Sooo Time To Add Some Hair :)

This is the final skin i used to edit in photoshop... i learened a few new tools in photo shop witch was the patching tool which was also very useful in coverin up lines and mixing in the colours on your face i also used liquidfy to move the mouth in the right place as it was very hard to get in the right place using the clone stamp tool..

this was a test to make sure it went into 3dsmax from photo shop as wen i started saving and then trying to look in £dsmax it went all fuzzy in a million different colours but i saved my photoshop file as a PNG.file and it came out fine...

Mesh In Photoshop!

Uvw Mapping

Final mesh makes a bit more sense in where my face is and it is alot closer together the only problem i had with this is that the pixalising of the the picture it wasnt as clear as it could of been i think it would have been move helpful if it was clearer!

This is What the Wrong mesh looked lik as u can see the nose is way too far apart and if i was to apply this to my face the skin would not match up in the correct places so i had to go back and redo the whole process agen :(

the wrong mesh because my mesh on the model was inncorrect as when i flattened it the meshed apperred to far apart as i had not flatterened them properly and streched the squares nicely all over the object,,, this was due to my mesh on the actual head being a bit out of place i had a few spare polys hangin on the back of the head which disruppted the mesh eek!! :/

Final Checkered Material..

First time straigtening out the chequers u can see they are very much still stretched!

To Do unwrap uvw i used a chequered material in the material editor to make sure that it was all even so that when i placed the skin onto the object it wouldnt be stretched and would follow around the boject quiet nicely....

Tuesday, 19 October 2010

The Ear

To Make the ear again i used the same method as i did for the face using the spline to make the lines using the typology from the photoshop photos and then pulling all the vertex's out to make it 3D...

Making The Head....



When The head Was Fully Made Using Shift And Pulling the Pollys Down i did come across a few problems with creating loads of triangle which was realli annoyin but i found that now i knew how to use the tools better like create and cut i found them really easy to edit..


This way my first attempt at the head it didnt come out to well so i decided to remake it agen as i qorked out what i had to do so that it would be easier to make second time around... i didnt make it big enough and i hat to strech the head n then the shape of the head did not come out to nice..
.

To make the head had to go back into photoshop and edit the typology of the head to get the shape, then back into 3dsmax to get a sphere and play around with it until it matched the size of my head... Then Using a Window & Crossing Tool to delete the pollys that i didnt need... i snapped the points together to the head once they are connected i used the loop and collapse tool to make less pollys which is a very good tool i found and useful to know!....Tto attach it to the face i selected it and clicked edit poly and then attach :)

Wednesday, 13 October 2010

Nose, Eyes And Mouth

The Eyes

For the eyes im going to use the same process i have been taught before to change colour of materials which is to use.....

Colour Difference:
  • Set ID
  • Go Into Materials
  • Click Standard
  • Select Multi/Sub Object
  • Discard Old Material
  • Select Colour Of Material ....








Symmetry...



Problems i came across creating the mesh...

I had a problem with my mesh which i had welded to getheres as there where to many pollys and made it difficult to get the face structure as well as the mesh drawn on photoshop was to straight and not giving enough definition around the nose area.....